Difference between revisions of "Use AR, VR, XR, …applications for performing arts and events (Q1665)"

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Use augmented, virtual or mixed reality software and hardware to reinforce audience experience and stage effects.

(‎Created claim: EQF level (P17): EQF 5 (Q208), #quickstatements; #temporary_batch_1725634750730)
(‎Changed claim: competence unique identifier (P47): 62)
 
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Property / competence unique identifier: 62 / rank
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Property / Status: development / rank
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Normal rank

Latest revision as of 14:53, 20 September 2024

Use augmented, virtual or mixed reality software and hardware to reinforce audience experience and stage effects.
Language Label Description Also known as
English
Use AR, VR, XR, …applications for performing arts and events
Use augmented, virtual or mixed reality software and hardware to reinforce audience experience and stage effects.

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    ESCO description

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    Assessment

    References

     

    Wikidata