Difference between revisions of "Hearing/Psychoacoustics (Q901)"
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(Created claim: attribution (P57): Built upon the IGVW SQQ7 profile. IGVW is not responsible for the content of this item. (Q481), #quickstatements; #temporary_batch_1720699682224) | (Added qualifier: knowledge content (P58): A and C weighting curves) | ||
Property / knowledge detail (EN): loudness perception (English) / qualifier | |||
+ | knowledge content: A and C weighting curves (English) |
Revision as of 14:24, 11 July 2024
Knowing how the human brain perceives the sensation coming in from the ears helps us make decisions every day, mostly with panning and delay times. With immersive systems, psychoacoustics becomes more important every day.
Language | Label | Description | Also known as |
---|---|---|---|
English | Hearing/Psychoacoustics | Knowing how the human brain perceives the sensation coming in from the ears helps us make decisions every day, mostly with panning and delay times. With immersive systems, psychoacoustics becomes more important every day. |
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loudness perception (English)
A and C weighting curves (English)
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sound localisation on the horizontal plane (English)
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sound localisation on the sagittal plane (English)
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precedence effect/law of the first wavefront (English)
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SQQ7 - 6.2
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