Sound systems/Demands and trade-offs (Q916)

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Revision as of 14:17, 26 July 2024 by JoernNettingsmeier (talk | contribs) (‎Added [de] description: die Leistungsparameter moderner Beschallungssysteme, ihre gegenseitigen Abhängigkeiten und Zielkonflikte)

the performance parameters of modern sound reinforcement systems, their dependencies and conflicting optimisation targets

the performance parameters of modern sound reinforcement systems, their dependencies and conflicting optimisation targets
Language Label Description Also known as
English
Sound systems/Demands and trade-offs
the performance parameters of modern sound reinforcement systems, their dependencies and conflicting optimisation targets

    Statements

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    central and distributed sound reinforcement systems (English)
    conflict between uniform SPL and localisation (English)
    SPL uniformity (English)
    usecases (English)
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    tools to maintain directional focus and localisation (English)
    tracking systems (English)
    rendering processors (English)
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    loudspeaker coverage area vs. directness" and excitation of room acoustics"" (English)
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    loudspeaker efficiency and headroom vs. power requirements (English)
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    loudspeaker positions vs. rigging and setup costs (English)
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    number of loudspeaker positions vs. rigging and setup costs (English)
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    number of coverage zones vs. sound degradation in overlap areas (English)
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    sound quality vs. system costs (English)
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    SQQ7 - 9.2.2
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    In sound system design, there are no silver bullets. Every decision involves trade-offs and optimizes one parameter at the cost of others. Choosing the optimal trade-offs is the most important skill to deliver successful designs. (English)
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    ESCO description

    Sectoral layer

    Assessment

    References

     

    Wikidata