Signal processing/Panning (Q912)
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Revision as of 13:18, 26 July 2024 by JoernNettingsmeier (talk | contribs) (Changed claim: Property:P66: Since simple stereo panning delivers very disappointing results in typical live situations, most live engineers limit their panning efforts to spreading the drums around a bit. But getting source location at the listener right for every signal contributes to a more transparent and interesting mix, and opens the way to immersive sound designs, at the cost of vastly more complex loudspeaker system designs. The modern sound engineer has to be aware...)
the controlled distribution of a monophonic source signal to multiple loudspeakers by means of gains, delays, and possibly decorrelation methods, to obtain a sense of localisation in the desired direction
Language | Label | Description | Also known as |
---|---|---|---|
English | Signal processing/Panning | the controlled distribution of a monophonic source signal to multiple loudspeakers by means of gains, delays, and possibly decorrelation methods, to obtain a sense of localisation in the desired direction |
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level panning and constant power law (English)
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LCR panners and their parameters (English)
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horizontal surround and 3D panning strategies (English)
Wavefield synthesis and Ambisonic panning (English)
pair-wise delay panning and DBAP (English)
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basic decorrelation techniques (English)
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Since simple stereo panning delivers very disappointing results in typical live situations, most live engineers limit their panning efforts to spreading the drums around a bit. But getting source location at the listener right for every signal contributes to a more transparent and interesting mix, and opens the way to immersive sound designs, at the cost of vastly more complex loudspeaker system designs. The modern sound engineer has to be aware of immersive rendering tools, their artistic potential, and the consequences for mixing desk signal and work flow. (English)
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