Signal processing/Effects (Q911)
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Revision as of 11:53, 26 July 2024 by JoernNettingsmeier (talk | contribs) (Changed [de] label: Signalverarbeitung/Effekte)
common classes of effects, their parameters, their signal properties, and their creative uses
Language | Label | Description | Also known as |
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English | Signal processing/Effects | common classes of effects, their parameters, their signal properties, and their creative uses |
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difference of inline and additive effects (English)
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common additive effects (reverb, delay, chorus etc.) and their parameters (English)
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reverb use cases (English)
corrective use, e.g. to blend spot microphones realistically (English)
creative use (English)
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exciters, saturators, distortion, and their parameters. (English)
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harmonizers and autotuners, and their parameters (English)
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Effects span a wide range, from simple linear, time-invariant feedback-delay networks to complex room simulations. They can be time-variant but otherwise linear modulated choruses and phasers, time-invariant but non-linear exciters or waveshapers for creative use, all the way to fully time-variant and at the same time non-linear instrument amp models, autotuners, and much more. To keep up with ever more complex offerings found on the market, it is helpful to think about effects in terms of their basic building blocks. (English)
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