Sound systems/Demands and trade-offs (Q916)
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Revision as of 14:17, 26 July 2024 by JoernNettingsmeier (talk | contribs) (Changed [en] description: the performance parameters of modern sound reinforcement systems, their dependencies and conflicting optimisation targets)
the performance parameters of modern sound reinforcement systems, their dependencies and conflicting optimisation targets
Language | Label | Description | Also known as |
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English | Sound systems/Demands and trade-offs | the performance parameters of modern sound reinforcement systems, their dependencies and conflicting optimisation targets |
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central and distributed sound reinforcement systems (English)
conflict between uniform SPL and localisation (English)
SPL uniformity (English)
usecases (English)
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tools to maintain directional focus and localisation (English)
tracking systems (English)
rendering processors (English)
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loudspeaker coverage area vs. directness" and excitation of room acoustics"" (English)
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loudspeaker efficiency and headroom vs. power requirements (English)
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loudspeaker positions vs. rigging and setup costs (English)
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number of loudspeaker positions vs. rigging and setup costs (English)
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number of coverage zones vs. sound degradation in overlap areas (English)
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sound quality vs. system costs (English)
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SQQ7 - 9.2.2
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In sound system design, there are no silver bullets. Every decision involves trade-offs and optimizes one parameter at the cost of others. Choosing the optimal trade-offs is the most important skill to deliver successful designs. (English)
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