Difference between revisions of "Signal processing/Effects (Q911)"

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Effects span a wide range, from simple linear, time-invariant early reflections feedback-delay networks to complex room simulations, over non-time-invariant modulated choruses and phasers, and time-invariant but non-linear exciters...

(‎Created claim: knowledge detail (EN) (P35): harmonizers and autotuners, and their parameters)
(‎Created claim: context (P66): Effects span a wide range, from simple linear, time-invariant feedback-delay networks to complex room simulations. They can be time-variant but otherwise linear modulated choruses and phasers, time-invariant but non-linear exciters or waveshapers for creative use, all the way to fully time-variant and at the same time non-linear instrument amp models, autotuners, and much more. To keep up with ever more complex offerings found on the market, it i...)
Property / context
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Effects span a wide range, from simple linear, time-invariant feedback-delay networks to complex room simulations. They can be time-variant but otherwise linear modulated choruses and phasers, time-invariant but non-linear exciters or waveshapers for creative use, all the way to fully time-variant and at the same time non-linear instrument amp models, autotuners, and much more. To keep up with ever more complex offerings found on the market, it is helpful to think about effects in terms of their basic building blocks. (English)
Property / context: Effects span a wide range, from simple linear, time-invariant feedback-delay networks to complex room simulations. They can be time-variant but otherwise linear modulated choruses and phasers, time-invariant but non-linear exciters or waveshapers for creative use, all the way to fully time-variant and at the same time non-linear instrument amp models, autotuners, and much more. To keep up with ever more complex offerings found on the market, it is helpful to think about effects in terms of their basic building blocks. (English) / rank
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Normal rank

Revision as of 11:51, 26 July 2024

Effects span a wide range, from simple linear, time-invariant early reflections feedback-delay networks to complex room simulations, over non-time-invariant modulated choruses and phasers, and time-invariant but non-linear exciters...
Language Label Description Also known as
English
Signal processing/Effects
Effects span a wide range, from simple linear, time-invariant early reflections feedback-delay networks to complex room simulations, over non-time-invariant modulated choruses and phasers, and time-invariant but non-linear exciters...

    Statements

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    difference of inline and additive effects (English)
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    common additive effects (reverb, delay, chorus etc.) and their parameters (English)
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    reverb use cases (English)
    corrective use, e.g. to blend spot microphones realistically (English)
    creative use (English)
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    exciters, saturators, distortion, and their parameters. (English)
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    harmonizers and autotuners, and their parameters (English)
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    Effects span a wide range, from simple linear, time-invariant feedback-delay networks to complex room simulations. They can be time-variant but otherwise linear modulated choruses and phasers, time-invariant but non-linear exciters or waveshapers for creative use, all the way to fully time-variant and at the same time non-linear instrument amp models, autotuners, and much more. To keep up with ever more complex offerings found on the market, it is helpful to think about effects in terms of their basic building blocks. (English)
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    ESCO description

    Sectoral layer

    Assessment

    References

     

    Wikidata