Difference between revisions of "Sound systems/Demands and trade-offs (Q916)"

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In sound system design, there are no silver bullets. Every decision involves trade-offs and optimizes one parameter at the cost of others. Choosing the optimal trade-offs is the most important skill to deliver successful designs.

(‎Added qualifier: knowledge content (P58): usecases)
(‎Created claim: knowledge detail (EN) (P35): loudspeaker coverage area vs. directness" and excitation of room acoustics"")
Property / knowledge detail (EN)
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loudspeaker coverage area vs. directness" and excitation of room acoustics"" (English)
Property / knowledge detail (EN): loudspeaker coverage area vs. directness" and excitation of room acoustics"" (English) / rank
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Normal rank

Revision as of 10:29, 15 July 2024

In sound system design, there are no silver bullets. Every decision involves trade-offs and optimizes one parameter at the cost of others. Choosing the optimal trade-offs is the most important skill to deliver successful designs.
Language Label Description Also known as
English
Sound systems/Demands and trade-offs
In sound system design, there are no silver bullets. Every decision involves trade-offs and optimizes one parameter at the cost of others. Choosing the optimal trade-offs is the most important skill to deliver successful designs.

    Statements

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    10
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    central and distributed sound reinforcement systems (English)
    conflict between uniform SPL and localisation (English)
    SPL uniformity (English)
    usecases (English)
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    tools to maintain directional focus and localisation (English)
    tracking systems (English)
    rendering processors (English)
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    loudspeaker coverage area vs. directness" and excitation of room acoustics"" (English)
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    SQQ7 - 9.2.2
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    ESCO description

    Sectoral layer

    Assessment

    References

     

    Wikidata