Difference between revisions of "Sound systems/Demands and trade-offs (Q916)"
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(Added qualifier: knowledge content (P58): rendering processors) | (Added qualifier: knowledge content (P58): SPL uniformity) | ||
Property / knowledge detail (EN): central and distributed sound reinforcement systems (English) / qualifier | |||
+ | knowledge content: SPL uniformity (English) |
Revision as of 07:36, 12 July 2024
In sound system design, there are no silver bullets. Every decision involves trade-offs and optimizes one parameter at the cost of others. Choosing the optimal trade-offs is the most important skill to deliver successful designs.
Language | Label | Description | Also known as |
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English | Sound systems/Demands and trade-offs | In sound system design, there are no silver bullets. Every decision involves trade-offs and optimizes one parameter at the cost of others. Choosing the optimal trade-offs is the most important skill to deliver successful designs. |
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central and distributed sound reinforcement systems (English)
conflict between uniform SPL and localisation (English)
SPL uniformity (English)
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tools to maintain directional focus and localisation (English)
tracking systems (English)
rendering processors (English)
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SQQ7 - 9.2.2
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