Difference between revisions of "Signal processing/Effects (Q911)"

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Effects span a wide range, from simple linear, time-invariant early reflections feedback-delay networks to complex room simulations, over non-time-invariant modulated choruses and phasers, and time-invariant but non-linear exciters...

(‎Added qualifier: knowledge content (P58): corrective use, e.g. to blend spot microphones realistically)
(‎Added qualifier: knowledge content (P58): creative use)
Property / knowledge detail (EN): reverb use cases (English) / qualifier
 +
knowledge content: creative use (English)

Revision as of 07:34, 12 July 2024

Effects span a wide range, from simple linear, time-invariant early reflections feedback-delay networks to complex room simulations, over non-time-invariant modulated choruses and phasers, and time-invariant but non-linear exciters...
Language Label Description Also known as
English
Signal processing/Effects
Effects span a wide range, from simple linear, time-invariant early reflections feedback-delay networks to complex room simulations, over non-time-invariant modulated choruses and phasers, and time-invariant but non-linear exciters...

    Statements

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    30
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    difference of inline and additive effects (English)
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    common additive effects (reverb, delay, chorus etc.) and their parameters (English)
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    reverb use cases (English)
    corrective use, e.g. to blend spot microphones realistically (English)
    creative use (English)
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    0 references
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    ESCO description

    Sectoral layer

    Assessment

    References

     

    Wikidata