Difference between revisions of "Sound systems/Demands and trade-offs (Q916)"
From CompetenceBase
(Created claim: attribution (P57): Built upon the IGVW SQQ7 profile. IGVW is not responsible for the content of this item. (Q481), #quickstatements; #temporary_batch_1720699682224) | (Added qualifier: knowledge content (P58): conflict between uniform SPL and localisation) | ||
Property / knowledge detail (EN): central and distributed sound reinforcement systems (English) / qualifier | |||
+ | knowledge content: conflict between uniform SPL and localisation (English) |
Revision as of 14:26, 11 July 2024
In sound system design, there are no silver bullets. Every decision involves trade-offs and optimizes one parameter at the cost of others. Choosing the optimal trade-offs is the most important skill to deliver successful designs.
Language | Label | Description | Also known as |
---|---|---|---|
English | Sound systems/Demands and trade-offs | In sound system design, there are no silver bullets. Every decision involves trade-offs and optimizes one parameter at the cost of others. Choosing the optimal trade-offs is the most important skill to deliver successful designs. |
Statements
33
0 references
10
0 references
central and distributed sound reinforcement systems (English)
conflict between uniform SPL and localisation (English)
0 references
tools to maintain directional focus and localisation (English)
0 references
SQQ7 - 9.2.2
0 references