Difference between revisions of "Signal processing/Effects (Q911)"
From CompetenceBase
(Created claim: attribution (P57): Built upon the IGVW SQQ7 profile. IGVW is not responsible for the content of this item. (Q481), #quickstatements; #temporary_batch_1720699682224) | (Added qualifier: knowledge content (P58): corrective use, e.g. to blend spot microphones realistically) | ||
Property / knowledge detail (EN): reverb use cases (English) / qualifier | |||
+ | knowledge content: corrective use, e.g. to blend spot microphones realistically (English) |
Revision as of 14:25, 11 July 2024
Effects span a wide range, from simple linear, time-invariant early reflections feedback-delay networks to complex room simulations, over non-time-invariant modulated choruses and phasers, and time-invariant but non-linear exciters...
Language | Label | Description | Also known as |
---|---|---|---|
English | Signal processing/Effects | Effects span a wide range, from simple linear, time-invariant early reflections feedback-delay networks to complex room simulations, over non-time-invariant modulated choruses and phasers, and time-invariant but non-linear exciters... |
Statements
28
0 references
30
0 references
difference of inline and additive effects (English)
0 references
common additive effects (reverb, delay, chorus etc.) and their parameters (English)
0 references
reverb use cases (English)
corrective use, e.g. to blend spot microphones realistically (English)
0 references