Difference between revisions of "Signal processing/Effects (Q911)"

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Effects span a wide range, from simple linear, time-invariant early reflections feedback-delay networks to complex room simulations, over non-time-invariant modulated choruses and phasers, and time-invariant but non-linear exciters...

(‎Created claim: owner (P48): ESSENCE (Q466), #quickstatements; #temporary_batch_1720699521300)
(‎Created claim: licence (P56): CC BY-NC-SA 4.0 (Q473), #quickstatements; #temporary_batch_1720699597552)
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Property / licence: CC BY-NC-SA 4.0 / rank
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Revision as of 12:06, 11 July 2024

Effects span a wide range, from simple linear, time-invariant early reflections feedback-delay networks to complex room simulations, over non-time-invariant modulated choruses and phasers, and time-invariant but non-linear exciters...
Language Label Description Also known as
English
Signal processing/Effects
Effects span a wide range, from simple linear, time-invariant early reflections feedback-delay networks to complex room simulations, over non-time-invariant modulated choruses and phasers, and time-invariant but non-linear exciters...

    Statements

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    30
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    difference of inline and additive effects (English)
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    common additive effects (reverb, delay, chorus etc.) and their parameters (English)
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    reverb use cases (English)
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    ESCO description

    Sectoral layer

    Assessment

    References

     

    Wikidata