Difference between revisions of "Sound systems/Demands and trade-offs (Q916)"
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+ | loudspeaker coverage area vs. directness" and excitation of room acoustics"" (English) | ||
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Revision as of 10:29, 15 July 2024
In sound system design, there are no silver bullets. Every decision involves trade-offs and optimizes one parameter at the cost of others. Choosing the optimal trade-offs is the most important skill to deliver successful designs.
Language | Label | Description | Also known as |
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English | Sound systems/Demands and trade-offs | In sound system design, there are no silver bullets. Every decision involves trade-offs and optimizes one parameter at the cost of others. Choosing the optimal trade-offs is the most important skill to deliver successful designs. |
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10
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central and distributed sound reinforcement systems (English)
conflict between uniform SPL and localisation (English)
SPL uniformity (English)
usecases (English)
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tools to maintain directional focus and localisation (English)
tracking systems (English)
rendering processors (English)
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loudspeaker coverage area vs. directness" and excitation of room acoustics"" (English)
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SQQ7 - 9.2.2
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