Difference between revisions of "Sound systems/Demands and trade-offs (Q916)"

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In sound system design, there are no silver bullets. Every decision involves trade-offs and optimizes one parameter at the cost of others. Choosing the optimal trade-offs is the most important skill to deliver successful designs.

(‎Added qualifier: knowledge content (P58): rendering processors)
(‎Added qualifier: knowledge content (P58): SPL uniformity)
Property / knowledge detail (EN): central and distributed sound reinforcement systems (English) / qualifier
 +
knowledge content: SPL uniformity (English)

Revision as of 07:36, 12 July 2024

In sound system design, there are no silver bullets. Every decision involves trade-offs and optimizes one parameter at the cost of others. Choosing the optimal trade-offs is the most important skill to deliver successful designs.
Language Label Description Also known as
English
Sound systems/Demands and trade-offs
In sound system design, there are no silver bullets. Every decision involves trade-offs and optimizes one parameter at the cost of others. Choosing the optimal trade-offs is the most important skill to deliver successful designs.

    Statements

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    10
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    central and distributed sound reinforcement systems (English)
    conflict between uniform SPL and localisation (English)
    SPL uniformity (English)
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    tools to maintain directional focus and localisation (English)
    tracking systems (English)
    rendering processors (English)
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    SQQ7 - 9.2.2
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    ESCO description

    Sectoral layer

    Assessment

    References

     

    Wikidata