Difference between revisions of "Signal processing/Effects (Q911)"

From CompetenceBase

Effects span a wide range, from simple linear, time-invariant early reflections feedback-delay networks to complex room simulations, over non-time-invariant modulated choruses and phasers, and time-invariant but non-linear exciters...

(‎Added qualifier: knowledge level (P54): can apply (knowledge level) (Q471), #quickstatements; #temporary_batch_1720688088392)
(‎Created claim: knowledge detail (EN) (P35): reverb use cases, #quickstatements; #temporary_batch_1720688088392)
Property / knowledge detail (EN)
 +
reverb use cases (English)
Property / knowledge detail (EN): reverb use cases (English) / rank
 +
Normal rank

Revision as of 08:56, 11 July 2024

Effects span a wide range, from simple linear, time-invariant early reflections feedback-delay networks to complex room simulations, over non-time-invariant modulated choruses and phasers, and time-invariant but non-linear exciters...
Language Label Description Also known as
English
Signal processing/Effects
Effects span a wide range, from simple linear, time-invariant early reflections feedback-delay networks to complex room simulations, over non-time-invariant modulated choruses and phasers, and time-invariant but non-linear exciters...

    Statements

    28
    0 references
    30
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    difference of inline and additive effects (English)
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    common additive effects (reverb, delay, chorus etc.) and their parameters (English)
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    reverb use cases (English)
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    ESCO description

    Sectoral layer

    Assessment

    References

     

    Wikidata