Difference between revisions of "Sound systems/Demands and trade-offs (Q916)"
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(Added qualifier: knowledge content (P58): rendering processors) | (Removed claim: import id (P39): 33, #quickstatements; #temporary_batch_1724141793623) | ||||||
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label / de | label / de | ||||||
+ | Beschallungssysteme/Anforderungen und Kompromisse | ||||||
description / en | description / en | ||||||
- | + | the performance parameters of modern sound reinforcement systems, their dependencies and conflicting optimisation targets | |||||
description / de | description / de | ||||||
+ | die Leistungsparameter moderner Beschallungssysteme, ihre gegenseitigen Abhängigkeiten und Zielkonflikte | ||||||
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- | 33
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Property / import id: 33 / rank | |||||||
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Property / knowledge detail (EN): central and distributed sound reinforcement systems (English) / qualifier | |||||||
+ | knowledge content: SPL uniformity (English) | ||||||
Property / knowledge detail (EN): central and distributed sound reinforcement systems (English) / qualifier | |||||||
+ | knowledge content: usecases (English) | ||||||
Property / knowledge detail (EN) | |||||||
+ | loudspeaker coverage area vs. directness" and excitation of room acoustics"" (English) | ||||||
Property / knowledge detail (EN): loudspeaker coverage area vs. directness" and excitation of room acoustics"" (English) / rank | |||||||
+ | Normal rank | ||||||
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+ | loudspeaker efficiency and headroom vs. power requirements (English) | ||||||
Property / knowledge detail (EN): loudspeaker efficiency and headroom vs. power requirements (English) / rank | |||||||
+ | Normal rank | ||||||
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+ | loudspeaker positions vs. rigging and setup costs (English) | ||||||
Property / knowledge detail (EN): loudspeaker positions vs. rigging and setup costs (English) / rank | |||||||
+ | Normal rank | ||||||
Property / knowledge detail (EN) | |||||||
+ | number of loudspeaker positions vs. rigging and setup costs (English) | ||||||
Property / knowledge detail (EN): number of loudspeaker positions vs. rigging and setup costs (English) / rank | |||||||
+ | Normal rank | ||||||
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+ | number of coverage zones vs. sound degradation in overlap areas (English) | ||||||
Property / knowledge detail (EN): number of coverage zones vs. sound degradation in overlap areas (English) / rank | |||||||
+ | Normal rank | ||||||
Property / knowledge detail (EN) | |||||||
+ | sound quality vs. system costs (English) | ||||||
Property / knowledge detail (EN): sound quality vs. system costs (English) / rank | |||||||
+ | Normal rank | ||||||
Property / context | |||||||
+ | In sound system design, there are no silver bullets. Every decision involves trade-offs and optimizes one parameter at the cost of others. Choosing the optimal trade-offs is the most important skill to deliver successful designs. (English) | ||||||
Property / context: In sound system design, there are no silver bullets. Every decision involves trade-offs and optimizes one parameter at the cost of others. Choosing the optimal trade-offs is the most important skill to deliver successful designs. (English) / rank | |||||||
+ | Normal rank | ||||||
Property / context | |||||||
+ | Beim Entwurf von Beschallungssystemen gibt es keine Allheilmittel. Jede Entscheidung beinhaltet Abwägungen und optimiert ein Kriterium auf Kosten eines anderen. Die wichtigste Fähigkeit für erfolgreiche Entwürfe ist es, die richtigen Kompromisse zu finden. (German) | ||||||
Property / context: Beim Entwurf von Beschallungssystemen gibt es keine Allheilmittel. Jede Entscheidung beinhaltet Abwägungen und optimiert ein Kriterium auf Kosten eines anderen. Die wichtigste Fähigkeit für erfolgreiche Entwürfe ist es, die richtigen Kompromisse zu finden. (German) / rank | |||||||
+ | Normal rank |
Latest revision as of 08:16, 20 August 2024
the performance parameters of modern sound reinforcement systems, their dependencies and conflicting optimisation targets
Language | Label | Description | Also known as |
---|---|---|---|
English | Sound systems/Demands and trade-offs | the performance parameters of modern sound reinforcement systems, their dependencies and conflicting optimisation targets |
Statements
10
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central and distributed sound reinforcement systems (English)
conflict between uniform SPL and localisation (English)
SPL uniformity (English)
usecases (English)
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tools to maintain directional focus and localisation (English)
tracking systems (English)
rendering processors (English)
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loudspeaker coverage area vs. directness" and excitation of room acoustics"" (English)
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loudspeaker efficiency and headroom vs. power requirements (English)
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loudspeaker positions vs. rigging and setup costs (English)
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number of loudspeaker positions vs. rigging and setup costs (English)
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number of coverage zones vs. sound degradation in overlap areas (English)
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sound quality vs. system costs (English)
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SQQ7 - 9.2.2
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In sound system design, there are no silver bullets. Every decision involves trade-offs and optimizes one parameter at the cost of others. Choosing the optimal trade-offs is the most important skill to deliver successful designs. (English)
0 references
Beim Entwurf von Beschallungssystemen gibt es keine Allheilmittel. Jede Entscheidung beinhaltet Abwägungen und optimiert ein Kriterium auf Kosten eines anderen. Die wichtigste Fähigkeit für erfolgreiche Entwürfe ist es, die richtigen Kompromisse zu finden. (German)
0 references