Difference between revisions of "Signal processing/Effects (Q911)"
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(Created claim: prerequisite knowledge (P36): Acoustics/Sound and sound waves (Q887), #quickstatements; #temporary_batch_1720696813410) | (Removed claim: import id (P39): 28, #quickstatements; #temporary_batch_1724141793623) | ||||||
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label / de | label / de | ||||||
+ | Signalverarbeitung/Effekte | ||||||
description / en | description / en | ||||||
- | + | common classes of effects, their parameters, their signal properties, and their creative uses | |||||
description / de | description / de | ||||||
+ | gebräuchliche Arten von Klangeffekten, ihre Parameter und Signaleigenschaften, und kreative Anwendungsfälle | ||||||
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- | 28
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Property / import id: 28 / rank | |||||||
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Property / knowledge detail (EN): reverb use cases (English) / qualifier | |||||||
+ | knowledge content: corrective use, e.g. to blend spot microphones realistically (English) | ||||||
Property / knowledge detail (EN): reverb use cases (English) / qualifier | |||||||
+ | knowledge content: creative use (English) | ||||||
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+ | exciters, saturators, distortion, and their parameters. (English) | ||||||
Property / knowledge detail (EN): exciters, saturators, distortion, and their parameters. (English) / rank | |||||||
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+ | harmonizers and autotuners, and their parameters (English) | ||||||
Property / knowledge detail (EN): harmonizers and autotuners, and their parameters (English) / rank | |||||||
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Property / prerequisite knowledge: Electroacoustics/Signals / rank | |||||||
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Property / prerequisite knowledge: Analytical listening/musical / rank | |||||||
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Property / prerequisite knowledge: Digital systems/signal processing / rank | |||||||
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Property / owner: ESSENCE / rank | |||||||
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Property / licence: CC BY-NC-SA 4.0 / rank | |||||||
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Property / attribution: Built upon the IGVW SQQ7 profile. IGVW is not responsible for the content of this item. / rank | |||||||
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+ | Effects span a wide range. Surprisingly, even the most complex room simulations and creative reverbs are made from simple linear, time-invariant building blocks (feedback-delay networks) and a few filters. Effects can be time-variant but otherwise linear, as with modulated choruses and phasers, time-invariant but non-linear, such as exciters or waveshapers for creative use, or they can go all the way to time-variant and at the same time non-linear, such as instrument amp models, harmonizers, autotuners, and much more. To keep up with ever more complex offerings found on the market, it is helpful to think about effects in terms of their basic building blocks. (English) | ||||||
Property / context: Effects span a wide range. Surprisingly, even the most complex room simulations and creative reverbs are made from simple linear, time-invariant building blocks (feedback-delay networks) and a few filters. Effects can be time-variant but otherwise linear, as with modulated choruses and phasers, time-invariant but non-linear, such as exciters or waveshapers for creative use, or they can go all the way to time-variant and at the same time non-linear, such as instrument amp models, harmonizers, autotuners, and much more. To keep up with ever more complex offerings found on the market, it is helpful to think about effects in terms of their basic building blocks. (English) / rank | |||||||
+ | Normal rank | ||||||
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+ | Effekte sind ein weites Feld. Überraschenderweise sind auch die komplexesten Raumsimulationen und kreativen Hall-Engines aus einfachen linearen und zeit-invarianten Feedback-Delay-Netzen und ein paar Filtern zusammengesetzt. Effekte können auch zeitveränderlich aber ansonsten linear sein, so wie modulierte Chrorus- oder Phasing-Algorithmen, es gibt zeit-invariante aber nicht-lineare Exciter oder Wave-Shaper für kreativen Gebrauch, und schließlich zeitveränderliche und nichtlineare Instrumentenverstärker-Modelle, Harmonizer, Autotuner, und vieles mehr. Um angesichts der immer komplexeren Angebote auf dem Markt den Überblick zu behalten, empfiehlt es sich, Effekte anhand ihrer Grundbausteine zu betrachten. (German) | ||||||
Property / context: Effekte sind ein weites Feld. Überraschenderweise sind auch die komplexesten Raumsimulationen und kreativen Hall-Engines aus einfachen linearen und zeit-invarianten Feedback-Delay-Netzen und ein paar Filtern zusammengesetzt. Effekte können auch zeitveränderlich aber ansonsten linear sein, so wie modulierte Chrorus- oder Phasing-Algorithmen, es gibt zeit-invariante aber nicht-lineare Exciter oder Wave-Shaper für kreativen Gebrauch, und schließlich zeitveränderliche und nichtlineare Instrumentenverstärker-Modelle, Harmonizer, Autotuner, und vieles mehr. Um angesichts der immer komplexeren Angebote auf dem Markt den Überblick zu behalten, empfiehlt es sich, Effekte anhand ihrer Grundbausteine zu betrachten. (German) / rank | |||||||
+ | Normal rank |
Latest revision as of 08:18, 20 August 2024
common classes of effects, their parameters, their signal properties, and their creative uses
Language | Label | Description | Also known as |
---|---|---|---|
English | Signal processing/Effects | common classes of effects, their parameters, their signal properties, and their creative uses |
Statements
30
0 references
difference of inline and additive effects (English)
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common additive effects (reverb, delay, chorus etc.) and their parameters (English)
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reverb use cases (English)
corrective use, e.g. to blend spot microphones realistically (English)
creative use (English)
0 references
exciters, saturators, distortion, and their parameters. (English)
0 references
harmonizers and autotuners, and their parameters (English)
0 references
Effects span a wide range. Surprisingly, even the most complex room simulations and creative reverbs are made from simple linear, time-invariant building blocks (feedback-delay networks) and a few filters. Effects can be time-variant but otherwise linear, as with modulated choruses and phasers, time-invariant but non-linear, such as exciters or waveshapers for creative use, or they can go all the way to time-variant and at the same time non-linear, such as instrument amp models, harmonizers, autotuners, and much more. To keep up with ever more complex offerings found on the market, it is helpful to think about effects in terms of their basic building blocks. (English)
0 references
Effekte sind ein weites Feld. Überraschenderweise sind auch die komplexesten Raumsimulationen und kreativen Hall-Engines aus einfachen linearen und zeit-invarianten Feedback-Delay-Netzen und ein paar Filtern zusammengesetzt. Effekte können auch zeitveränderlich aber ansonsten linear sein, so wie modulierte Chrorus- oder Phasing-Algorithmen, es gibt zeit-invariante aber nicht-lineare Exciter oder Wave-Shaper für kreativen Gebrauch, und schließlich zeitveränderliche und nichtlineare Instrumentenverstärker-Modelle, Harmonizer, Autotuner, und vieles mehr. Um angesichts der immer komplexeren Angebote auf dem Markt den Überblick zu behalten, empfiehlt es sich, Effekte anhand ihrer Grundbausteine zu betrachten. (German)
0 references