Difference between revisions of "Use AR, VR, XR, …applications for performing arts and events (Q1665)"
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(Removed claim: scope note (P62): Use AR, VR, XR, …applications for performing arts and events, #quickstatements; #temporary_batch_1725633921709) | (Created claim: field and subfield (P38): Personal Skills, Ict (Q162), #quickstatements; #temporary_batch_1725634535961) | ||
| Property / field and subfield | |||
| + | |||
| Property / field and subfield: Personal Skills, Ict / rank | |||
| + | Normal rank | ||
Revision as of 14:55, 6 September 2024
Use augmented, virtual or mixed reality software and hardware to reinforce audience experience and stage effects.
| Language | Label | Description | Also known as |
|---|---|---|---|
| English | Use AR, VR, XR, …applications for performing arts and events | Use augmented, virtual or mixed reality software and hardware to reinforce audience experience and stage effects. |
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