Difference between revisions of "Signal processing/Effects (Q911)"

From CompetenceBase

common classes of effects, their parameters, their signal properties, and their creative uses

(‎Created claim: context (P66): Effects span a wide range, from simple linear, time-invariant feedback-delay networks to complex room simulations. They can be time-variant but otherwise linear modulated choruses and phasers, time-invariant but non-linear exciters or waveshapers for creative use, all the way to fully time-variant and at the same time non-linear instrument amp models, autotuners, and much more. To keep up with ever more complex offerings found on the market, it i...)
(‎Removed claim: import id (P39): 28, #quickstatements; #temporary_batch_1724141793623)
 
(7 intermediate revisions by one other user not shown)
label / delabel / de
 +
Signalverarbeitung/Effekte
description / endescription / en
-
Effects span a wide range, from simple linear, time-invariant early reflections feedback-delay networks to complex room simulations, over non-time-invariant modulated choruses and phasers, and time-invariant but non-linear exciters...
+
common classes of effects, their parameters, their signal properties, and their creative uses
description / dedescription / de
 +
gebräuchliche Arten von Klangeffekten, ihre Parameter und Signaleigenschaften, und kreative Anwendungsfälle
Property / import id
-

28

Amount28
Unit1
 
Property / import id: 28 / rank
-
Normal rank
 
Property / contextProperty / context
-
Effects span a wide range, from simple linear, time-invariant feedback-delay networks to complex room simulations. They can be time-variant but otherwise linear modulated choruses and phasers, time-invariant but non-linear exciters or waveshapers for creative use, all the way to fully time-variant and at the same time non-linear instrument amp models, autotuners, and much more. To keep up with ever more complex offerings found on the market, it is helpful to think about effects in terms of their basic building blocks. (English)
+
Effects span a wide range. Surprisingly, even the most complex room simulations and creative reverbs are made from simple linear, time-invariant building blocks (feedback-delay networks) and a few filters. Effects can be time-variant but otherwise linear, as with modulated choruses and phasers, time-invariant but non-linear, such as exciters or waveshapers for creative use, or they can go all the way to time-variant and at the same time non-linear, such as instrument amp models, harmonizers, autotuners, and much more. To keep up with ever more complex offerings found on the market, it is helpful to think about effects in terms of their basic building blocks. (English)
Property / context
 +
Effekte sind ein weites Feld. Überraschenderweise sind auch die komplexesten Raumsimulationen und kreativen Hall-Engines aus einfachen linearen und zeit-invarianten Feedback-Delay-Netzen und ein paar Filtern zusammengesetzt. Effekte können auch zeitveränderlich aber ansonsten linear sein, so wie modulierte Chrorus- oder Phasing-Algorithmen, es gibt zeit-invariante aber nicht-lineare Exciter oder Wave-Shaper für kreativen Gebrauch, und schließlich zeitveränderliche und nichtlineare Instrumentenverstärker-Modelle, Harmonizer, Autotuner, und vieles mehr. Um angesichts der immer komplexeren Angebote auf dem Markt den Überblick zu behalten, empfiehlt es sich, Effekte anhand ihrer Grundbausteine zu betrachten. (German)
Property / context: Effekte sind ein weites Feld. Überraschenderweise sind auch die komplexesten Raumsimulationen und kreativen Hall-Engines aus einfachen linearen und zeit-invarianten Feedback-Delay-Netzen und ein paar Filtern zusammengesetzt. Effekte können auch zeitveränderlich aber ansonsten linear sein, so wie modulierte Chrorus- oder Phasing-Algorithmen, es gibt zeit-invariante aber nicht-lineare Exciter oder Wave-Shaper für kreativen Gebrauch, und schließlich zeitveränderliche und nichtlineare Instrumentenverstärker-Modelle, Harmonizer, Autotuner, und vieles mehr. Um angesichts der immer komplexeren Angebote auf dem Markt den Überblick zu behalten, empfiehlt es sich, Effekte anhand ihrer Grundbausteine zu betrachten. (German) / rank
 +
Normal rank

Latest revision as of 08:18, 20 August 2024

common classes of effects, their parameters, their signal properties, and their creative uses
Language Label Description Also known as
English
Signal processing/Effects
common classes of effects, their parameters, their signal properties, and their creative uses

    Statements

    30
    0 references
    difference of inline and additive effects (English)
    0 references
    common additive effects (reverb, delay, chorus etc.) and their parameters (English)
    0 references
    reverb use cases (English)
    corrective use, e.g. to blend spot microphones realistically (English)
    creative use (English)
    0 references
    exciters, saturators, distortion, and their parameters. (English)
    0 references
    harmonizers and autotuners, and their parameters (English)
    0 references
    0 references
    0 references
    Effects span a wide range. Surprisingly, even the most complex room simulations and creative reverbs are made from simple linear, time-invariant building blocks (feedback-delay networks) and a few filters. Effects can be time-variant but otherwise linear, as with modulated choruses and phasers, time-invariant but non-linear, such as exciters or waveshapers for creative use, or they can go all the way to time-variant and at the same time non-linear, such as instrument amp models, harmonizers, autotuners, and much more. To keep up with ever more complex offerings found on the market, it is helpful to think about effects in terms of their basic building blocks. (English)
    0 references
    Effekte sind ein weites Feld. Überraschenderweise sind auch die komplexesten Raumsimulationen und kreativen Hall-Engines aus einfachen linearen und zeit-invarianten Feedback-Delay-Netzen und ein paar Filtern zusammengesetzt. Effekte können auch zeitveränderlich aber ansonsten linear sein, so wie modulierte Chrorus- oder Phasing-Algorithmen, es gibt zeit-invariante aber nicht-lineare Exciter oder Wave-Shaper für kreativen Gebrauch, und schließlich zeitveränderliche und nichtlineare Instrumentenverstärker-Modelle, Harmonizer, Autotuner, und vieles mehr. Um angesichts der immer komplexeren Angebote auf dem Markt den Überblick zu behalten, empfiehlt es sich, Effekte anhand ihrer Grundbausteine zu betrachten. (German)
    0 references

    ESCO description

    Sectoral layer

    Assessment

    References

     

    Wikidata