Difference between revisions of "Signal processing/Effects (Q911)"
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(Added qualifier: knowledge content (P58): corrective use, e.g. to blend spot microphones realistically) | (Added qualifier: knowledge content (P58): creative use) | ||
Property / knowledge detail (EN): reverb use cases (English) / qualifier | |||
+ | knowledge content: creative use (English) |
Revision as of 07:34, 12 July 2024
Effects span a wide range, from simple linear, time-invariant early reflections feedback-delay networks to complex room simulations, over non-time-invariant modulated choruses and phasers, and time-invariant but non-linear exciters...
Language | Label | Description | Also known as |
---|---|---|---|
English | Signal processing/Effects | Effects span a wide range, from simple linear, time-invariant early reflections feedback-delay networks to complex room simulations, over non-time-invariant modulated choruses and phasers, and time-invariant but non-linear exciters... |
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difference of inline and additive effects (English)
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common additive effects (reverb, delay, chorus etc.) and their parameters (English)
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reverb use cases (English)
corrective use, e.g. to blend spot microphones realistically (English)
creative use (English)
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